Half-Life 2

From SoundInGames.com - Sound Design in Games
Revision as of 14:48, 13 September 2011 by ValterAlves (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Synopsis

  • Half-Life 2 Radio

List of identified patterns

Ambiance , Awareness , Breath , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Decay , Dialogue , Foley , Footsteps , Imminent Death , Menus , Music , No Can Do , Ouch! , Radio , Say that Again , Shout and Yell , Signature , Sound Effects , Subtitles and Captions , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.

Examples

Acoustic Ecology:
Ambiance:
Awareness:
Breath:
Cut-Scenes:
Death:
Decay:
Dialogue:
Foley:
Footsteps:
Helper Voice:
Imminent Death:
Menus:
Music:
No Can Do:
Ouch!:
Radio:
Say that Again:
Shout and Yell:
Signature:
Sound Effects:
Sound Layers and Semantics:
Subtitles and Captions:
Requisite Variety:
Retrieved from "https://soundingames.dei.uc.pt/index.php?title=Half-Life_2&oldid=8538"
Category:
  • Pages with broken file links

Navigation menu

Views

  • Page
  • Discussion
  • View source
  • History

Personal tools

  • Log in

Main Shortcuts

  • Main page
  • Deck
  • Random Card
  • Mosaic only
  • How to Use
  • About
  • References

 

Other Shortcuts

  • Games in analysis
  • Synopses only
  • MFU Cards
  • New in v2.0
  • Aggregators
  • Card Category
  • All Cards (slow)

Resources

  • Printing the Deck

Development

  • Candidate Cards
  • To Do
  • Wish list
  • Help

Interaction

  • Contact us

For Logged Users

  • Upload file
  • Uploaded
  • All Pages
  • Special Pages
  • Version
  • this Sidebar

Print/export

  • Create a book
  • Download as PDF
  • Printable version

Tools

  • What links here
  • Related changes
  • Special pages
  • Permanent link
  • Page information
  • Browse properties
Powered by MediaWiki Powered by Semantic MediaWiki
  • Privacy policy
  • About SoundInGames.com - Sound Design in Games
  • Disclaimers