Half-Life 2
From SoundInGames.com - Sound Design in Games
Synopsis
[Pending:]
List of identified patterns
Acoustic Ecology , Aesthetics
, Affected Hearing
, Ambiance
, Awareness
, Breath
, Character Soundprint
, Cutscenes
, Death
, Decay
, Dialogue
, Dubbing
, Emotional Script
, Foley
, Footsteps
, Grunts
, Helper Voice
, Imminent Death
, Menus
, Music
, No Can Do
, Ouch!
, Radio
, Revelation
, Say that Again
, Shout and Yell
, Signature
, Sound Effects
, Subtitles and Captions
, Variety
, Voice Acting
.
Examples
![]() ![]() Breath: In this case the semantics is reversed. We hear Freeman trying to hold his Breath, not to get drown, which is a clear indicator of Imminent Death that is also very effective in terms of the Emotional Script.
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![]() ![]() Helper Voice: Both the Radio emission (semantically directed to the NPC) and the NPC provide helpful information.
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![]() ![]() Imminent Death: The "hazard suit" voice warns (Dialogue): "Vital signs critical"/"Seek medical attention" (health 25 or below) or "Emergency! User death imminent"/"Seek medical attention" (health 9 or below).
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![]() ![]() No Can Do: When an item cannot be used, a Sound Effect is used. Unless captions are activated this is the only cue the player receives [pending: double check this].
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![]() ![]() Sound Effects: Picking and activating the imaginary objects is accompanied with representative Sound Effects. (In the case of the ammunitions the Foley of loading them into a gun is used instead.)
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![]() ![]() Voice Acting: The Overwatch voice, speaking through Public Address systems. It is performed by opera singer and voice actress Ellen McLain, who also does voice acting in the other games of the The Orange Box.
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