Half-Life 2
From SoundInGames.com - Sound Design in Games
Revision as of 01:50, 22 December 2011 by ValterAlves (Talk | contribs)
Synopsis
[Pending:]
List of identified patterns
Acoustic Ecology , Aesthetics
, Affected Hearing
, Ambiance
, Awareness
, Breath
, Character Soundprint
, Cutscenes
, Death
, Decay
, Dialogue
, Dubbing
, Emotional Script
, Foley
, Footsteps
, Grunts
, Helper Voice
, Imminent Death
, Menus
, Music
, No Can Do
, Ouch!
, Radio
, Revelation
, Say that Again
, Shout and Yell
, Signature
, Sound Effects
, Subtitles and Captions
, Variety
, Variety
, Voice Acting
.
Examples
![]() ![]() Breath: In this case the semantics is reversed. We hear Freeman trying to hold is Breath, not to get drown, which is a clear indicator of Imminent Death that is also very effective in terms of the Emotional Script.
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![]() ![]() Helper Voice: Both the Radio emission (semantically directed to the NPC) and the NPC provide helpful information.
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![]() ![]() Imminent Death: The "hazard suit" voice warns (Dialogue): "Vital signs critical"/"Seek medical attention" (health 25 or below) or "Emergency! User death imminent"/"Seek medical attention" (health 9 or below).
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![]() ![]() Voice Acting: The Overwatch voice, speaking through Public Address systems. It is performed by opera singer and voice actress Ellen McLain, who also does voice acting in the other games of the The Orange Box.
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