Half-Life 2
From SoundInGames.com - Sound Design in Games
Revision as of 18:04, 30 November 2011 by ValterAlves (Talk | contribs)
Synopsis
List of identified patterns
Acoustic Ecology , Ambiance
, Awareness
, Breath
, Cutscenes
, Death
, Decay
, Dialogue
, Foley
, Footsteps
, Helper Voice
, Imminent Death
, Menus
, Music
, No Can Do
, Ouch!
, Radio
, Say that Again
, Shout and Yell
, Signature
, Sound Effects
, Subtitles and Captions
, Variety
, Voice Acting
.
Examples
![]() ![]() Breath: In this case the semantics is reversed. We hear Freeman trying to hold is Breath, not to get drown, which is a clear indicator of Imminent Death that is also very effective in terms of the Emotional Script.
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