Half-Life 2

From SoundInGames.com - Sound Design in Games
Revision as of 03:21, 13 September 2011 by ValterAlves (Talk | contribs)

Jump to: navigation, search

Synopsis

List of identified patterns

Ambiance , Awareness , Breath , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Decay , Dialogue , Foley , Footsteps , Imminent Death , Menus , Music , No Can Do , Ouch! , Radio , Say that Again , Shout and Yell , Signature , Sound Effects , Subtitles and Captions , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.

Examples

Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Half-Life 2:
Sound Layers and Semantics:
Half-Life 2:
Half-Life 2:
Half-Life 2: