Games in Analysis
From SoundInGames.com - Sound Design in Games
Revision as of 10:33, 17 August 2011 by ValterAlves (Talk | contribs) (Created page with "==List of Games from which examples were collect== We found and included in the patterns' examples at least one sound design exploration from the following games: == Games== Am...")
List of Games from which examples were collect
We found and included in the patterns' examples at least one sound design exploration from the following games:
Games
Amongst the games analyzed, we choose three to present in full extent: Half-Life 2, Papa Sangre, and Patapon.
The selection criterion was the abundance of sound explorations identified in the cards/patterns.
By chance,hal-life this selection is diverse in genre and game platform:
- Half-Life 2 is a first-person shooter released for PC (MS Windows) (2004), Xbox (2005)/Xbox 360 (2007), PS3 (2007), Mac OS X (2010).
- Papa Sangre is an audio first-person thriller for iOS ([pending: release date]).
- Patapon mixes features of rhythm games and god games, for the PSP (2007).