Difference between revisions of "Half-Life 2"

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| ex22=<mt prompt="Sound Layers and Semantics" p="SoundLayersAndSemantics" g="Half Life 2" altg="Half-Life 2" h="156"></mt>
 
| ex22=<mt prompt="Sound Layers and Semantics" p="SoundLayersAndSemantics" g="Half Life 2" altg="Half-Life 2" h="156"></mt>
 
| ex23=<mt prompt="[[Subtitles and Captions]]" p="SubtitlesAndCaptions" g="Half Life 2" altg="Half-Life 2" h="156"></mt>
 
| ex23=<mt prompt="[[Subtitles and Captions]]" p="SubtitlesAndCaptions" g="Half Life 2" altg="Half-Life 2" h="156"></mt>
| ex24=<mt prompt="[[Variety]]" p="Variety" g="Half Life 2" altg="Half-Life 2" h="156"></mt>
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| ex24=<mt prompt="[[Requisite Variety]]" p="RequisiteVariety" g="Half Life 2" altg="Half-Life 2" h="156"></mt>
 
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Revision as of 15:48, 13 September 2011

Synopsis

List of identified patterns

Ambiance , Awareness , Breath , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Decay , Dialogue , Foley , Footsteps , Imminent Death , Menus , Music , No Can Do , Ouch! , Radio , Say that Again , Shout and Yell , Signature , Sound Effects , Subtitles and Captions , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.

Examples

Sound Layers and Semantics: