Difference between revisions of "Half-Life 2"
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| ex11=<mt prompt="[[Helper Voice]]" p="HelperVoice" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex11=<mt prompt="[[Helper Voice]]" p="HelperVoice" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex12=<mt prompt="[[Imminent Death]]" p="ImminentDeath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex12=<mt prompt="[[Imminent Death]]" p="ImminentDeath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
− | | ex13=<mt prompt="[[Menus]]" p="Menus" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | + | | ex13=<mt prompt="[[Menus]]" p="Menus" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}">When accessing the menu the [[Ambiance]] from [[Gameplay]] continues to be heard.</mt> |
| ex14=<mt prompt="[[Music]]" p="Music" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex14=<mt prompt="[[Music]]" p="Music" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex15=<mt prompt="[[No Can Do]]" p="NoCanDo" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex15=<mt prompt="[[No Can Do]]" p="NoCanDo" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> |
Revision as of 22:17, 21 September 2011
Synopsis
List of identified patterns
Acoustic Ecology , Ambiance
, Awareness
, Breath
, Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death
, Decay
, Dialogue
, Foley
, Footsteps
, Helper Voice
, Imminent Death
, Menus
, Music
, No Can Do
, Ouch!
, Radio
, Say that Again
, Shout and Yell
, Signature
, Sound Effects
, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Subtitles and Captions
, Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Examples
![]() ![]() Breath: In this case the semantics is reversed. We hear Freeman trying to hold is Breath, not to get drown, which is a clear indicator of Imminent Death that is also very effective in terms of the Emotional Script.
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