Difference between revisions of "Half-Life 2"
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| ex2=<mt prompt="[[Ambiance]]" p="Ambience" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex2=<mt prompt="[[Ambiance]]" p="Ambience" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex3=<mt prompt="[[Awareness]]" p="Awareness" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex3=<mt prompt="[[Awareness]]" p="Awareness" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
− | | ex4=<mt prompt="[[Breath]]" p="Breath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | + | | ex4=<mt prompt="[[Breath]]" p="Breath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"> In this case the semantics is reversed. We hear Freeman trying to hold is [[Breath]], not to get drown, which is a clear indicator of [[Imminent Death]] that is also very effective in terms of the [[Emotional Script]].</mt> |
| ex5=<mt prompt="[[Cut-Scenes]]" p="CutScenes" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex5=<mt prompt="[[Cut-Scenes]]" p="CutScenes" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex6=<mt prompt="[[Death]]" p="Death" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex6=<mt prompt="[[Death]]" p="Death" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> |
Revision as of 22:16, 21 September 2011
Synopsis
List of identified patterns
Acoustic Ecology , Ambiance , Awareness , Breath , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Decay , Dialogue , Foley , Footsteps , Helper Voice , Imminent Death , Menus , Music , No Can Do , Ouch! , Radio , Say that Again , Shout and Yell , Signature , Sound Effects , Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Subtitles and Captions , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.