Difference between revisions of "Half-Life 2"
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| listofpatterns=Acoustic Ecology, Ambiance, Awareness, Breath, Cut-Scenes, Death, Decay, Dialogue, Foley, Footsteps, Helper Voice, Imminent Death, Menus, Music, No Can Do, Ouch!, Radio, Say that Again, Shout and Yell, Signature, Sound Effects, Sound Layers and Semantics, Subtitles and Captions, Requisite Variety | | listofpatterns=Acoustic Ecology, Ambiance, Awareness, Breath, Cut-Scenes, Death, Decay, Dialogue, Foley, Footsteps, Helper Voice, Imminent Death, Menus, Music, No Can Do, Ouch!, Radio, Say that Again, Shout and Yell, Signature, Sound Effects, Sound Layers and Semantics, Subtitles and Captions, Requisite Variety | ||
| ex1=<mt prompt="[[Acoustic Ecology]]" p="AcousticEcology" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex1=<mt prompt="[[Acoustic Ecology]]" p="AcousticEcology" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
− | | ex2=<mt prompt="[[Ambiance]]" p="Ambience" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | + | | ex2=<mt prompt="[[Ambiance]]" p="Ambience" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A moment of calm allows to enjoy the [[Ambiance]].</mt> |
| ex3=<mt prompt="[[Awareness]]" p="Awareness" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex3=<mt prompt="[[Awareness]]" p="Awareness" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex4=<mt prompt="[[Breath]]" p="Breath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"> In this case the semantics is reversed. We hear Freeman trying to hold is [[Breath]], not to get drown, which is a clear indicator of [[Imminent Death]] that is also very effective in terms of the [[Emotional Script]].</mt> | | ex4=<mt prompt="[[Breath]]" p="Breath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"> In this case the semantics is reversed. We hear Freeman trying to hold is [[Breath]], not to get drown, which is a clear indicator of [[Imminent Death]] that is also very effective in terms of the [[Emotional Script]].</mt> | ||
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| ex6=<mt prompt="[[Death]]" p="Death" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex6=<mt prompt="[[Death]]" p="Death" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex7=<mt prompt="[[Decay]]" p="Decay" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex7=<mt prompt="[[Decay]]" p="Decay" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
− | | ex8=<mt prompt="[[Dialogue]]" p="Dialogue" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | + | | ex8=<mt prompt="[[Dialogue]]" p="Dialogue" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">This scene includes disparate explorations of [[Dialogue]]. For instance some of the action is experienced exclusively through the discourse, with no visual support.</mt> |
| ex9=<mt prompt="[[Foley]]" p="Foley" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex9=<mt prompt="[[Foley]]" p="Foley" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex10=<mt prompt="[[Footsteps]]" p="Footsteps" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | | ex10=<mt prompt="[[Footsteps]]" p="Footsteps" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
Revision as of 22:22, 21 September 2011
Synopsis
List of identified patterns
Acoustic Ecology , Ambiance
, Awareness
, Breath
, Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death
, Decay
, Dialogue
, Foley
, Footsteps
, Helper Voice
, Imminent Death
, Menus
, Music
, No Can Do
, Ouch!
, Radio
, Say that Again
, Shout and Yell
, Signature
, Sound Effects
, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Subtitles and Captions
, Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Examples
![]() ![]() Breath: In this case the semantics is reversed. We hear Freeman trying to hold is Breath, not to get drown, which is a clear indicator of Imminent Death that is also very effective in terms of the Emotional Script.
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