Difference between revisions of "Half-Life 2"

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| ex7=<mt prompt="[[Character Soundprint]]" p="CharacterSoundprint" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex7=<mt prompt="[[Character Soundprint]]" p="CharacterSoundprint" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex8=<mt prompt="[[Cutscenes]]" p="Cutscenes" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex8=<mt prompt="[[Cutscenes]]" p="Cutscenes" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
| ex9=<mt prompt="[[Death]]" p="Death" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
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| ex9=<mt prompt="[[Death]]" p="Death" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">The [[Foley]] of the action causing [[Death]], followed by an impaired perception of the [[Ambiance]].</mt>
 
| ex10=<mt prompt="[[Decay]]" p="Decay" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex10=<mt prompt="[[Decay]]" p="Decay" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex11=<mt prompt="[[Dialogue]]" p="Dialogue" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">This scene includes disparate explorations of [[Dialogue]]. For instance some of the action is experienced exclusively through the discourse, with no visual support.</mt>
 
| ex11=<mt prompt="[[Dialogue]]" p="Dialogue" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">This scene includes disparate explorations of [[Dialogue]]. For instance some of the action is experienced exclusively through the discourse, with no visual support.</mt>
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| ex15=<mt prompt="[[Footsteps]]" p="Footsteps" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex15=<mt prompt="[[Footsteps]]" p="Footsteps" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex16=<mt prompt="[[Grunts]]" p="Grunts" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex16=<mt prompt="[[Grunts]]" p="Grunts" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
| ex17=<mt prompt="[[Helper Voice]]" p="HelperVoice" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
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| ex17=<mt prompt="[[Helper Voice]]" p="HelperVoice" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">Both the [[Radio]] emission (semantically directed to the NPC) and the NPC provide helpful information.</mt>
| ex18=<mt prompt="[[Imminent Death]]" p="ImminentDeath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex18=<mt prompt="[[Imminent Death]]" p="ImminentDeath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">The "hazard suit" voice warns ([[Dialogue]]): "Vital signs critical"/"Seek medical attention" (health 25 or below) or "Emergency! User death imminent"/"Seek medical attention" (health 9 or below).</mt>
 
| ex19=<mt prompt="[[Menus]]" p="Menus" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}">When accessing the menu the [[Ambiance]] from [[Gameplay]] continues to be heard.</mt>
 
| ex19=<mt prompt="[[Menus]]" p="Menus" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}">When accessing the menu the [[Ambiance]] from [[Gameplay]] continues to be heard.</mt>
 
| ex20=<mt prompt="[[Music]]" p="Music" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">[[Music]] prepares and supports the haste of a fight.</mt>
 
| ex20=<mt prompt="[[Music]]" p="Music" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">[[Music]] prepares and supports the haste of a fight.</mt>
 
| ex21=<mt prompt="[[No Can Do]]" p="NoCanDo" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex21=<mt prompt="[[No Can Do]]" p="NoCanDo" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex22=<mt prompt="[[Ouch!]]" p="Ouch" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex22=<mt prompt="[[Ouch!]]" p="Ouch" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
| ex23=<mt prompt="[[Radio]]" p="Radio" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex23=<mt prompt="[[Radio]]" p="Radio" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A [[Radio]] broadcasting information.</mt>
 
| ex24=<mt prompt="[[Revelation]]" p="Revelation" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex24=<mt prompt="[[Revelation]]" p="Revelation" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
| ex25=<mt prompt="[[Say that Again]]" p="SayThatAgain" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">Insisting on interacting with a character triggers equivalent messages.</mt>
 
| ex25=<mt prompt="[[Say that Again]]" p="SayThatAgain" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">Insisting on interacting with a character triggers equivalent messages.</mt>
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| ex28=<mt prompt="[[Sound Effects]]" p="SoundEffects" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">Picking this objects is accompanied representative [[Sound Effects]].</mt>
 
| ex28=<mt prompt="[[Sound Effects]]" p="SoundEffects" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">Picking this objects is accompanied representative [[Sound Effects]].</mt>
 
| ex29=<mt prompt="[[Subtitles and Captions]]" p="SubtitlesAndCaptions" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}">Very detailed captions describe each relevant sound.</mt>
 
| ex29=<mt prompt="[[Subtitles and Captions]]" p="SubtitlesAndCaptions" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}">Very detailed captions describe each relevant sound.</mt>
| ex30=<mt prompt="[[Variety]]" p="Affected Hearing" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex30=<mt prompt="[[Variety]]" p="Variety" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
| ex31=<mt prompt="[[Variety]]" p="Variety" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex31=<mt prompt="[[Voice Acting]]" p="Voice Acting" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">The Overwatch voice, speaking through Public Address systems. It is performed by opera singer and voice actress Ellen McLain, who also does voice acting in the other games of the The Orange Box.</mt>
| ex32=<mt prompt="[[Voice Acting]]" p="Voice Acting" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">The Overwatch voice, speaking through Public Address systems. It is performed by opera singer and voice actress Ellen McLain, who also does voice acting in the other games of the The Orange Box.</mt>
+
 
}}
 
}}

Revision as of 01:47, 22 December 2011

Synopsis

[Pending:]

List of identified patterns

Acoustic Ecology , Aesthetics , Affected Hearing , Ambiance , Awareness , Breath , Character Soundprint , Cutscenes , Death , Decay , Dialogue , Dubbing , Emotional Script , Foley , Footsteps , Grunts , Helper Voice , Imminent Death , Menus , Music , No Can Do , Ouch! , Radio , Revelation , Say that Again , Shout and Yell , Signature , Sound Effects , Subtitles and Captions , Variety , Variety , Voice Acting .

Examples

Ambiance: A moment of calm allows to enjoy the Ambiance.
Breath: In this case the semantics is reversed. We hear Freeman trying to hold is Breath, not to get drown, which is a clear indicator of Imminent Death that is also very effective in terms of the Emotional Script.
Death: The Foley of the action causing Death, followed by an impaired perception of the Ambiance.
Dialogue: This scene includes disparate explorations of Dialogue. For instance some of the action is experienced exclusively through the discourse, with no visual support.
Foley: The interaction with objects is accompanied by the respective Foley.
Helper Voice: Both the Radio emission (semantically directed to the NPC) and the NPC provide helpful information.
Imminent Death: The "hazard suit" voice warns (Dialogue): "Vital signs critical"/"Seek medical attention" (health 25 or below) or "Emergency! User death imminent"/"Seek medical attention" (health 9 or below).
Menus: When accessing the menu the Ambiance from Gameplay continues to be heard.
Music: Music prepares and supports the haste of a fight.
Radio: A Radio broadcasting information.
Say that Again: Insisting on interacting with a character triggers equivalent messages.
Shout and Yell: A hostile creature shouts as it attacks the PC.
Sound Effects: Picking this objects is accompanied representative Sound Effects.
Subtitles and Captions: Very detailed captions describe each relevant sound.
Voice Acting: The Overwatch voice, speaking through Public Address systems. It is performed by opera singer and voice actress Ellen McLain, who also does voice acting in the other games of the The Orange Box.