Difference between revisions of "Half-Life 2"
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[Pending:] | [Pending:] | ||
* [http://half-life2radio.podomatic.com Half-Life 2 Radio] | * [http://half-life2radio.podomatic.com Half-Life 2 Radio] | ||
− | | listofpatterns=Acoustic Ecology, Aesthetics, | + | | listofpatterns=Acoustic Ecology, Aesthetics, Affected Hearing, Ambiance, Awareness, Breath, Character Soundprint, Cutscenes, Death, Decay, Dialogue, Dubbing, Emotional Script, Foley, Footsteps, Grunts, Helper Voice, Imminent Death, Menus, Music, No Can Do, Ouch!, Radio, Revelation, Say that Again, Shout and Yell, Signature, Sound Effects, Subtitles and Captions, Variety, Variety, Voice Acting |
| ex1=<mt prompt="[[Acoustic Ecology]]" p="AcousticEcology" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex1=<mt prompt="[[Acoustic Ecology]]" p="AcousticEcology" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex2=<mt prompt="[[Aesthetics]]" p="Aesthetics" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex2=<mt prompt="[[Aesthetics]]" p="Aesthetics" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
− | | ex3=<mt prompt="[[ | + | | ex3=<mt prompt="[[Affected Hearing]]" p="AffectedHearing" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> |
| ex4=<mt prompt="[[Ambiance]]" p="Ambiance" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A moment of calm allows to enjoy the [[Ambiance]].</mt> | | ex4=<mt prompt="[[Ambiance]]" p="Ambiance" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A moment of calm allows to enjoy the [[Ambiance]].</mt> | ||
| ex5=<mt prompt="[[Awareness]]" p="Awareness" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex5=<mt prompt="[[Awareness]]" p="Awareness" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex6=<mt prompt="[[Breath]]" p="Breath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"> In this case the semantics is reversed. We hear Freeman trying to hold is [[Breath]], not to get drown, which is a clear indicator of [[Imminent Death]] that is also very effective in terms of the [[Emotional Script]].</mt> | | ex6=<mt prompt="[[Breath]]" p="Breath" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"> In this case the semantics is reversed. We hear Freeman trying to hold is [[Breath]], not to get drown, which is a clear indicator of [[Imminent Death]] that is also very effective in terms of the [[Emotional Script]].</mt> | ||
− | | ex7=<mt prompt="[[ | + | | ex7=<mt prompt="[[Character Soundprint]]" p="CharacterSoundprint" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> |
| ex8=<mt prompt="[[Cutscenes]]" p="Cutscenes" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex8=<mt prompt="[[Cutscenes]]" p="Cutscenes" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex9=<mt prompt="[[Death]]" p="Death" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex9=<mt prompt="[[Death]]" p="Death" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
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| ex11=<mt prompt="[[Dialogue]]" p="Dialogue" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">This scene includes disparate explorations of [[Dialogue]]. For instance some of the action is experienced exclusively through the discourse, with no visual support.</mt> | | ex11=<mt prompt="[[Dialogue]]" p="Dialogue" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">This scene includes disparate explorations of [[Dialogue]]. For instance some of the action is experienced exclusively through the discourse, with no visual support.</mt> | ||
| ex12=<mt prompt="[[Dubbing]]" p="Dubbing" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex12=<mt prompt="[[Dubbing]]" p="Dubbing" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
− | | ex13=<mt prompt="[[ | + | | ex13=<mt prompt="[[Emotional Script]]" p="EmotionalScript" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> |
| ex14=<mt prompt="[[Foley]]" p="Foley" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">The interaction with objects is accompanied by the respective [[Foley]].</mt> | | ex14=<mt prompt="[[Foley]]" p="Foley" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">The interaction with objects is accompanied by the respective [[Foley]].</mt> | ||
| ex15=<mt prompt="[[Footsteps]]" p="Footsteps" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | | ex15=<mt prompt="[[Footsteps]]" p="Footsteps" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
Revision as of 01:21, 22 December 2011
Synopsis
[Pending:]
List of identified patterns
Acoustic Ecology , Aesthetics
, Affected Hearing
, Ambiance
, Awareness
, Breath
, Character Soundprint
, Cutscenes
, Death
, Decay
, Dialogue
, Dubbing
, Emotional Script
, Foley
, Footsteps
, Grunts
, Helper Voice
, Imminent Death
, Menus
, Music
, No Can Do
, Ouch!
, Radio
, Revelation
, Say that Again
, Shout and Yell
, Signature
, Sound Effects
, Subtitles and Captions
, Variety
, Variety
, Voice Acting
.
Examples
![]() ![]() Breath: In this case the semantics is reversed. We hear Freeman trying to hold is Breath, not to get drown, which is a clear indicator of Imminent Death that is also very effective in terms of the Emotional Script.
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![]() ![]() Voice Acting: The Overwatch voice, speaking through Public Address systems. It is performed by opera singer and voice actress Ellen McLain, who also does voice acting in the other games of the The Orange Box.
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