Difference between revisions of "Half-Life 2"
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* [http://half-life2radio.podomatic.com Half-Life 2 Radio] | * [http://half-life2radio.podomatic.com Half-Life 2 Radio] | ||
− | | listofpatterns=Acoustic Ecology, Ambiance, Awareness, Breath, Cutscenes, Death, Decay, Dialogue, Foley, Footsteps, Helper Voice, Imminent Death, Menus, Music, No Can Do, Ouch!, Radio, Say that Again, Shout and Yell, Signature, Sound Effects, Subtitles and Captions, Variety | + | | listofpatterns=Acoustic Ecology, Ambiance, Awareness, Breath, Cutscenes, Death, Decay, Dialogue, Foley, Footsteps, Helper Voice, Imminent Death, Menus, Music, No Can Do, Ouch!, Radio, Say that Again, Shout and Yell, Signature, Sound Effects, Subtitles and Captions, Variety, Voice Acting |
| ex1=<mt prompt="[[Acoustic Ecology]]" p="AcousticEcology" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex1=<mt prompt="[[Acoustic Ecology]]" p="AcousticEcology" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex2=<mt prompt="[[Ambiance]]" p="Ambience" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A moment of calm allows to enjoy the [[Ambiance]].</mt> | | ex2=<mt prompt="[[Ambiance]]" p="Ambience" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A moment of calm allows to enjoy the [[Ambiance]].</mt> | ||
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| ex22=<mt prompt="[[Subtitles and Captions]]" p="SubtitlesAndCaptions" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">Very detailed captions describe each relevant sound.</mt> | | ex22=<mt prompt="[[Subtitles and Captions]]" p="SubtitlesAndCaptions" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">Very detailed captions describe each relevant sound.</mt> | ||
| ex23=<mt prompt="[[Variety]]" p="RequisiteVariety" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex23=<mt prompt="[[Variety]]" p="RequisiteVariety" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
+ | | ex23=<mt prompt="[[Voice Acting]]" p="Voice Acting" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">The Overwatch voice speaking through Public Address systems.</mt> | ||
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Revision as of 18:04, 30 November 2011
Synopsis
List of identified patterns
Acoustic Ecology , Ambiance
, Awareness
, Breath
, Cutscenes
, Death
, Decay
, Dialogue
, Foley
, Footsteps
, Helper Voice
, Imminent Death
, Menus
, Music
, No Can Do
, Ouch!
, Radio
, Say that Again
, Shout and Yell
, Signature
, Sound Effects
, Subtitles and Captions
, Variety
, Voice Acting
.
Examples
![]() ![]() Breath: In this case the semantics is reversed. We hear Freeman trying to hold is Breath, not to get drown, which is a clear indicator of Imminent Death that is also very effective in terms of the Emotional Script.
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