Yell to Survive
From SoundInGames.com - Sound Design in Games
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Contents
Synopsis
Using loud utterances as a progressing device. |
Relationships
Context:
Consequent Sound , Engagement , Make Sound not War .
Relates to:
Sonic Weapon .
May imply:
Sound Input .
May use:
Dialogue , Foley .
Description
The Gameplay may imply the use of loud utterances as a way to address conflicts (Engagement), possibly resorting to Sound Input.
This exploration opens the opportunity to use sound as a Sonic Weapon or as an alternative to an actual confront (Make Sound not War).
Examples