Shout and Yell

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Synopsis

Loud manifestations of hostility.

Relationships

Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .

Description

Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, which a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).

A particular (an much less common) exploration of Shout and Yell is when it is integrated in the gameplay in association with the Sound Input.

Examples

Wolfenstein 3-D: The use of Shout and Yell in this game is emblematic. It is this game's most well known Signature.
Mini Ninjas: Shout and Yell fits well within the martial arts.
InFamous:
[show less examples...]
Red Dead Redemption: Non-hostile NPC reacting to gunfire.
Patapon: In an embellished way, the patapon yell (their songs) during the entire levels.
Assassin's Creed:
Killzone 2:
Tom Clancy's Splinter Cell Chaos Theory:
Halo: Reach:
Uncharted 2: Among Thieves [SPOILER VIDEO]:
PapaSangre:



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