Identification
The card's front face | The card's back face |
Contents
Synopsis
Promoting the recognition of entities through their distinctive soundprints. |
Relationships
Context:
Awareness .
May call for:
Signature , Character Soundprint , Beacon Locator , Variety , Acoustic Ecology .
Should not compromise:
Variety .
Description
Identification refers to the ability to associate soundprints with their source entities – be they NPC, resources, or other objects in the world.
In the case of characters, Identification consists of the perception of their Character Soundprint.
Identification potentiates accurate behaviour, reduces ambiguities and sets the context that in turn allows completing their representation.
In terms of gameplay, the kind of Awareness provided by Identification is especially relevant when in absence of visual contact with the emitting source.
Beacon Locators constitute one further exploration that exaggerates the acoustic presence of an entity to make it more noticed and localizable.
In games that support Stealth behaviour or that are open-world enough to provide alternative roaming, Identification of NPC is instrumental.
In all cases, the adoption of Signature soundprints, by definition, contributes to Identification and allows refined reaction. For instance, if different types of opponents have distinctive Chitchat or Foley, the player can readily draw up the appropriate weapons, before eye contact.
The issue of Variety, which concerns the perception of repetition, becomes more complex when different entities are not all treated alike, as it is the case implied by Identification. In this case Variety applies not only among the whole set of entities but also for each particular kind of entity.
The design of the sounds that will eventually turn a identity identifiable calls for the appreciation of the Acoustic Ecology of the game, of which such new sounds will eventually become part of.
Examples