Grunts
The card's front face | The card's back face |
Synopsis
Utterances associated to physical actions or conditions. |
Relationships
Many contexts, including:
Character Soundprint , Awareness , Ouch! , Shout and Yell , Emotional Script , Signature , ....
May Relate to:
Breath , Footsteps .
Compromises with:
Stealth .
Makes use of:
Foley , Dialogue .
Description
Grunts are the second most commonly used ingredient in of the Character Soundprint, following Footsteps.
Grunts effectively convey a wide range of messages, evidencing effort, attesting that a certain type of action is potentially damaging, notifying actual damage (see Ouch! for that particular exploration), conferring aliveness to the character (that otherwise may be mute during all the game), conveying short messages (e.g., "Uh? Hmm..."), accompanying the Engagement in a fighting (battle cry, kiai, as used in real martial arts), etc. Grunts also integrate some of the solutions to implement the Awareness for proximity and alert status of opponents.
In all cases, Grunts contribute to the Awareness for some aspect of the game, in a diegetic way that maps the event into the Emotional Script.
It may also be an effective surrogate for Dialogue, avoiding more complex Voice Acting and possibly Dubbing.
Examples
External Resources
The relation between grunting and physical performance has been discussed in other domains:
- professional tennis is one notorious case [pending: ref];
- kiai in martial arts [pending: ref].