Deck
The first publicly released version was 1.0. Current version is 2.0 (see revision notes).
As with other components in this site, the presentation of the cards is still being developed, so please accept the current incompleteness of the released information.
The cards (version 2.0)
Version 2.0 of the deck consists of 77 cards, each representing an homonymous design pattern from the collection.
List (Views: in another page; Sort: alphabetic | default | random)
The current list of patterns represented as cards is: Achievement , Acoustic Ecology , Address Others , Aesthetics , Affected Hearing , Ambiance , Anticipation , Awareness , Beacon Locator , Breath , Character Soundprint , Chitchat , Consequent Sound , Contextual Music , Cutscenes , Death , Decay , Dialogue , Diegetic Music , Directionality , Dubbing , Eavesdropping , Echolocation , Emotional Script , Engagement , Entrainment , Failure , Foley , Foley Music , Footsteps , Grunts , Heartbeat , Helper Voice , Hurry Up! , Identification , Imminent Death , In-game Feedback , Levelled Performance , Make Sound not War , Menus , Music , Musical Outcome , Narrative , Narrator , No Can Do , Noise , Ouch! , Pitch Gameplay , R-A-E-D Iterations , Radio , Recordings , Relaxation , Revelation , Rhythm Gameplay , Say that Again , Seeking for PC , Shout and Yell , Signature , Silence , Sing to Act , Sonic Weapon , Sound Decoys , Sound Design in Games , Sound Effects , Sound Input , Sound Suppressing , Sound Visualization , Stealth , Subtitles and Captions , Suspicious NPC , Thoughts , Time Twist , Title Screens , Trance , Unaware NPC , Variety , Voice Acting , Window of Opportunity .
Thumbnails (Views: in another page; Sort: alphabetic | default | random)
What is in a card
Using the Deck
Suggestions on how to explore the deck of cards.
Printable Deck
The deck is available for printing.
Versions summary
Version 1.0
Version v1.0 of the deck consisted of 68 cards, one for each homonymous design pattern we had distilled in the collection.
List (Views: in another page; Sort: alphabetic | default | random)
The current list of patterns represented as cards is: Achievement , Acoustic Ecology , Address Others , Ambiance , Anticipation , Audio Logs , Awareness , Beacon Locator , Breath , Character Soundprint , Chitchat , Consequent Sound , Contextual Music , Cut-Scenes , Death , Decay , Dialogue , Diegetic Music , Dubbing , Eavesdropping , Echolocation , Emotional Script , Engagement , Entrainment , Failure , Foley , Foley Music , Footsteps , Gameplay , Genre , Grunts , Heartbeat , Hurry Up! , Identification , Imminent Death , In-game Feedback , Levelled Performance , Make Sound not War , Menus , Music , Musical Outcome , Narrative , No Can Do , Ouch! , Play the Beat , R-A-E-D Iterations , Relaxation , Requisite Variety , Say that Again , Seeking for PC , Shout and Yell , Signature , Sing to Act , Sonic Weapon , Sound Decoys , Sound Design in Games , Sound Effects , Sound Input , Sound Layers and Semantics , Sound Places , Sound Suppressing , Sound Visualization , Stealth , Subtitles and Captions , Title Screens , Trance , Unaware NPC , Voice Acting , Window of Opportunity .