Time Twist

From SoundInGames.com - Sound Design in Games
Revision as of 23:31, 13 October 2011 by ValterAlves (Talk | contribs)

Jump to: navigation, search
Deck←
This is a candidate pattern, entering version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card (new in version 2.0)

Synopsis

Using sound to enhance the perception of time manipulations.

Relationships

Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .

Description

Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.

Examples

Braid: Reversing and forwarding time sounds analogous to performing such actions in a recording.
Max Payne 2: Slow motion sounds analogous to performing such actions in a recording.
Little Big Planet: Reversing and forwarding actions sounds analogous to performing such actions in a recording.
[show less examples...]
Dead to Rights: Slow motion sounds analogous to performing such actions in a recording.



FakeX-front-v10.pngFakeX-back-v10.png