Time Twist

From SoundInGames.com - Sound Design in Games
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Deck←
This is a candidate pattern, entering version 2.0 of the Deck.
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The card's front face The card's back face

Candidate Card (new in version 2.0)

Synopsis

Using sound to enhance the perception of time manipulations..

Relationships

Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
May relate to:
Narrative .
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Differs from:
Narrator .

Description

Helper Voice may contribute with pieces of Narrative but it is different from Narrator.

Examples

Assassin's Creed: The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels
Uncharted:
Mirror's Edge: A partner, over a communicator, explains the best strategy for the next piece of gameplay.
[show less examples...]
Portal:
Half-Life 2:
Chaos Theory:
Papa Sangre: In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.
Halo:
Shadow of the Colossus: A voice from above explains the strategy to defeat a particular boss. In case the player is not able to progress the voice repeats after a while.



FakeX-front-v10.pngFakeX-back-v10.png