Sound Design in Games
From SoundInGames.com - Sound Design in Games
Revision as of 15:03, 26 June 2011 by ValterAlves (Talk | contribs)
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Contents
[hide]Synopsis
A deck-based approach to a Pattern Language for Sound Design in Games, strongly influenced by Acoustic Ecology and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design.. |
Relationships
Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input
, Sound Visualization
, Signature
, Narrative
, Emotional Script
.
Description
Examples