Engagement

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Synopsis

A phase of gameplay of explicit conflict.

Relationships

Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script .
Peers:
Relaxation , Anticipation , Decay .
May use many, including:
Foley , Sound Effects , Music , Dialogue , Entrainment , Seeking for PC , Shout and Yell , Sonic Weapon , Make Sound not War .

Description

Examples

Tomb Raider Underworld:
Oblivion: Sounds of Engagement (mainly Music and eventually the NPC's expression (Seeking for PC)) replace Relaxation (mainly Music) when the NPC acknowledges the PC's presence; and then, once the conflict is solved, the Relaxation takes over, again.
Killzone 2:
[show less examples...]
Far Cry 2:
Patapon:
Ico:
Halo:
NFS Undercover:



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