Engagement
From SoundInGames.com - Sound Design in Games
Revision as of 23:36, 25 September 2011 by ValterAlves (Talk | contribs)
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Contents
Synopsis
| A phase of gameplay of explicit conflict. |
Relationships
Context:
R-A-E-D Iterations
, Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Relaxation
, Anticipation
, Decay
.
May use many, including:
Foley
, Sound Effects
, Music
, Dialogue
, Entrainment
, Seeking for PC
, Shout and Yell
, Sonic Weapon
, Make Sound not War
.
Description
Examples
![]() ![]() Oblivion: The Engagement<nowiki> </nowiki>Music replaces the RelaxationMusic when the NPC (a mountain lion, in the case) acknowledges the PC's presence; and then, once the conflict is solved, the RelaxationMusic takes over, again.
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