Patapon
From SoundInGames.com - Sound Design in Games
Revision as of 21:48, 20 September 2011 by ValterAlves (Talk | contribs)
Synopsis
[1] (for other Patapon 2 and Patapon 3 see [2]) Patapedia http://patapon.wikia.com
List of identified patterns
Achievement , Acoustic Ecology
, Ambiance
, Death
, Dialogue
, Engagement
, Entrainment
, Failure
, Footsteps
, In-game Feedback
, Levelled Performance
, Menus
, Musical Outcome
, Ouch!
, Play the Beat File:M385px-PlayTheBeat-front-v20.png, Shout and Yell
, Silence
, Sing to Act
, Sonic Weapon
, Sound Effects
, Sound Input
, Sound Visualization
, Subtitles and Captions
, Window of Opportunity
.
Examples
![]() ![]() Narrative: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].
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