Suspicious NPC
From SoundInGames.com - Sound Design in Games
Revision as of 00:17, 20 September 2011 by ValterAlves (Talk | contribs)
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| The card's front face | The card's back face |
Candidate Card
Contents
Synopsis
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Relationships
Context:
Awareness
.
Relates to:
Unaware NPC
, Seeking for PC
.
May relates to:
Anticipation
, ....
Description
This is a candidate pattern that results from recursively acknowledging that there is a typical state of Awareness interpreted by the NPC (and towards the PC), which is between the Unaware NPC state and the Seeking for PC state.
Suspicious NPC may be a form of or be integrated in the triggering of an Anticipation phase.
Examples
[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]




