Suspicious NPC

From SoundInGames.com - Sound Design in Games
Revision as of 00:17, 20 September 2011 by ValterAlves (Talk | contribs)

Jump to: navigation, search
Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

.

Relationships

Context:
Awareness .
Relates to:
Unaware NPC , Seeking for PC .
May relates to:
Anticipation , ....

Description

This is a candidate pattern that results from recursively acknowledging that there is a typical state of Awareness interpreted by the NPC (and towards the PC), which is between the Unaware NPC state and the Seeking for PC state.

Suspicious NPC may be a form of or be integrated in the triggering of an Anticipation phase.

Examples

[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]

Metal Gear Solid 4:
Far Cry 2:
Tom Clancy's Splinter Cell: Chaos Theory:
[show less examples...]
Thief III: Deadly Shadows:



FakeX-front-v10.pngFakeX-back-v10.png