Echolocation
From SoundInGames.com - Sound Design in Games
Revision as of 00:07, 20 September 2011 by ValterAlves (Talk | contribs)
![]() |
![]() | |
The card's front face | The card's back face |
Contents
[hide]Synopsis
Using sound to perceive the environment. |
Relationships
Context:
Consequent Sound , Awareness
, Emotional Script
, Make Sound not War
.
May imply:
Sound Input .
Description
Examples