Papa Sangre
From SoundInGames.com - Sound Design in Games
Revision as of 13:26, 19 September 2011 by ValterAlves (Talk | contribs)
Synopsis
List of identified patterns
Achievement
, Ambiance
, Anticipation
, Awareness
, Beacon Locator
, Breath
, Character Soundprint
, Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death
, Dialogue
, Emotional Script
, Foley
, Footsteps
, Grunts
, Helper Voice
, Menus
, Music
, Narrative
, No Can Do
, Seeking for PC
, Sound Decoys
, Sound Effects
, Stealth
, Unaware NPC
, Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Examples
![]() ![]() Anticipation: Papa Sangre takes profit of the fact that players are not in full control of their abilities to force risk behavior and to deal with the uncertainty of the respective consequence.
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