Title Screens
From SoundInGames.com - Sound Design in Games
Revision as of 18:37, 12 September 2011 by ValterAlves (Talk | contribs)
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The card's front face | The card's back face |
Contents
Synopsis
Sound during the presentation of a game product. |
Relationships
Contexts:
Sound Places File:M385px-SoundPlaces-front-v20.png, Signature .
Peers:
Menus , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png.
Often uses:
Music , Sound Effects
.
Description
Title Screens constitute one of the distinctive components (Sound Places) of sound design in games, along with the introductory Menus, Cut-Scenes, and – the more 'extensive' component – the sound occurring during Gameplay.
Although the exposition of the player to the Title Screens is very short when compared with the other Sound Places, it constitutes the first contact of the player with the game, both when first running and in each new session. Being so, it plays an emotional role that sound can help to explore.
Examples