Deck-v0-9-5
Version v0.9.5
Version 0.9.5 has been a working version of the deck. It was mostly similar to version 1.0. As with the latter, it consisted of one card for each homonymous design pattern we had distilled in the collection: Comparing to version 1.0, major differences are: - Some card colours were different. We found the need to change them because, although they were distinct from other card's colours when seen in the screen, they were too similar when printed, defeating one of the advantages of adopting different colours. - A few Cards that have been discontinued and cards that have been introduced. - In some particular cards we were including relationships that we found interesting but potentially hard to be grasped by cards' users. Since cards do not carry text supporting the identified relationships, we considered it would be a suitable compromise to avoid such situations. The rationale is that that kind of relationships should be explored in extended versions of the design pattern addressed by the cards, as this support site, where they can be properly argued (and discussed). - No QR-Code yet. - No presentation card yet. - Minor differences regarding screenshot arrangements and typos.
== Cards discontinued and cards added
[1][pending rationale]
Cards discontinued Uh-uh, Whistling and Humming, Yell to Survive
Sound Design in Games, Sound Places, Title Screens, Menus, Cut-Scenes, Gameplay, Genre, Sound Visualization, Sound Input, In-game Feedback, Levelled Performance, Sound Layers and Semantics, Ambiance, Foley, Sound Effects, Dialogue, Subtitles and Captions, Voice Acting, Dubbing, Music, Diegetic Music, Foley Music, Contextual Music, Musical Outcome, Requisite Variety, Signature, Narrative, Audio Logs, Emotional Script, Window of Opportunity, Trance, R-A-E-D Iterations, Relaxation, Anticipation, Engagement, Decay, Awareness, Achievement, Failure, No Can Do, Identification, Unaware NPC, Seeking for PC, Hurry Up!, Ouch!, Imminent Death, Death, Breath, Beacon Locator, Character Soundprint, Footsteps, Grunts, Heartbeat, Chitchat, Shout and Yell, Consequent Sound, Make Sound not War, Echolocation, Sing to Act, Play the Beat, Address Others, Say that Again, Sonic Weapon, Stealth, Sound Decoys, Sound Suppressing, Eavesdropping, Entrainment and Acoustic Ecology.
""Cards added
Sound Design in Games, Sound Places, Title Screens, Menus, Cut-Scenes, Gameplay, Genre, Sound Visualization, Sound Input, In-game Feedback, Levelled Performance, Sound Layers and Semantics, Ambiance, Foley, Sound Effects, Dialogue, Subtitles and Captions, Voice Acting, Dubbing, Music, Diegetic Music, Foley Music, Contextual Music, Musical Outcome, Requisite Variety, Signature, Narrative, Audio Logs, Emotional Script, Window of Opportunity, Trance, R-A-E-D Iterations, Relaxation, Anticipation, Engagement, Decay, Awareness, Achievement, Failure, No Can Do, Identification, Unaware NPC, Seeking for PC, Hurry Up!, Ouch!, Imminent Death, Death, Breath, Beacon Locator, Character Soundprint, Footsteps, Grunts, Heartbeat, Chitchat, Shout and Yell, Consequent Sound, Make Sound not War, Echolocation, Sing to Act, Play the Beat, Address Others, Say that Again, Sonic Weapon, Stealth, Sound Decoys, Sound Suppressing, Eavesdropping, Entrainment and Acoustic Ecology.
Striked names correspond to cards which have been discontinued in newer versions.
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Using the Deck
- ↑ Insert footnote text here