Sound Decoys
From SoundInGames.com - Sound Design in Games
Revision as of 06:23, 26 June 2011 by ValterAlves (Talk | contribs)
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| The card's front face | The card's back face |
Contents
Synopsis
| Using sound to fool NPCs. |
Relationships
Context:
Stealth
, Consequent Sound
, Make sound not War
, Emotional Script
.
Relates to:
Unaware NPC
, Seeking for PC
, Sonic weapon
.
Often uses:
Foley
, Sound Effects
.
Description
Examples