Sound Decoys
From SoundInGames.com - Sound Design in Games
Revision as of 07:22, 26 June 2011 by ValterAlves (Talk | contribs)
Front face | Back face | |
The card's front face | The card's back face |
Contents
[hide]Synopsis
Using sound to fool NPCs. |
Relationships
Context:
Stealth , Consequent Sound
, Make sound not War
, Emotional Script
.
Relates to:
Unaware NPC , Seeking for PC
, Sonic weapon
.
Often uses:
Foley , Sound Effects
.
Description
Examples