No Can Do
From SoundInGames.com - Sound Design in Games
Revision as of 21:26, 25 June 2011 by ValterAlves (Talk | contribs) (The page for the sound design pattern/card named No Can Do)
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| The card's front face | The card's back face |
Contents
Synopsis
| Signalling something impossible. |
Relationships
Context:
Awareness
.
Close to:
Failure
.
Makes use of:
Sound Effects
, Foley
, Dialogue
.
Description
Examples