No Can Do
From SoundInGames.com - Sound Design in Games
Revision as of 21:26, 25 June 2011 by ValterAlves (Talk | contribs) (The page for the sound design pattern/card named No Can Do)
The card's front face | The card's back face |
Contents
Synopsis
Signalling something impossible. |
Relationships
Context:
Awareness .
Close to:
Failure .
Makes use of:
Sound Effects , Foley , Dialogue .
Description
Examples