Music
From SoundInGames.com - Sound Design in Games
Revision as of 21:26, 25 June 2011 by ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Music)
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| The card's front face | The card's back face |
Contents
Synopsis
| All kinds of music heard during the game. |
Relationships
Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Entrainment
, Relaxation
, Anticipation
, Engagement
, Decay
, Emotional script
, Trance
, Narrative
, Window of Opportunity
, Diegetic Music
, Contextual Music
, Musical Outcome
, Signature
, ....
Peers:
Ambiance
, Foley
, Sound Effects
, Dialogue
.
calls for:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology
.
Description
Examples