Music

From SoundInGames.com - Sound Design in Games
Revision as of 21:26, 25 June 2011 by ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Music)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Front face Back face
The card's front face The card's back face

Synopsis

All kinds of music heard during the game.

Relationships

Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Entrainment , Relaxation , Anticipation , Engagement , Decay , Emotional script , Trance , Narrative , Window of Opportunity , Diegetic Music , Contextual Music , Musical Outcome , Signature , ....
Peers:
Ambiance , Foley , Sound Effects , Dialogue .
calls for:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology .

Description

Examples

[show less examples...]



Music-front-v10.pngMusic-back-v10.png