Foley

From SoundInGames.com - Sound Design in Games
Revision as of 21:26, 25 June 2011 by ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Foley)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Front face Back face
The card's front face The card's back face

Synopsis

Sounds of ongoing actions.

Relationships

Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Engagement , character Soundprint , Footsteps , Grunts , Sound Decoys , ....
Peers:
Ambiance , Sound Effects , Music , Dialogue .
Close to:
sound Effects .
Calls for:
Requisite variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology .
May call for:
Subtitles and Captions .

Description

Examples

[show less examples...]



Foley-front-v10.pngFoley-back-v10.png