Echolocation
From SoundInGames.com - Sound Design in Games
Revision as of 22:26, 25 June 2011 by ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Echolocation)
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The card's front face | The card's back face |
Contents
[hide]Synopsis
Using sound to perceive the environment. |
Relationships
Context:
Consequent Sound , Awareness
, Emotional Script
, Make sound not war
.
May imply:
Sound Input .
Description
Examples