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From SoundInGames.com - Sound Design in Games
Revision as of 05:27, 28 August 2011 by ValterAlves (Talk | contribs)
This deck of cards is an instrument, which is part of a wider initiative to develop a pattern language aiming to support the empowerment of non-expert practitioners to perform sound design in games.
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The anatomy of card (here illustrated over the card named Achievement), (as of v1.0)
Sound Design in Games
An approach based in Design Patterns and assisted by a Deck of Cards
An approach to Sound Design in Games based in Design Patterns and assisted by a Deck of Cards, strongly influenced by Acoustic Ecology and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design