Using the Deck

From SoundInGames.com - Sound Design in Games
Revision as of 04:48, 28 August 2011 by ValterAlves (Talk | contribs)

Jump to: navigation, search

Using as a reference material

Using in a design session

Workspace

We designed a setting that would be both favourable to the practice of design and convenient for auditing the session. As part of the process, a workspace has been drawn over an A2 white sheet of paper, as shown in Figure 2. It was divided in 4 regions with the following names and purposes:

  1. Deck: the starting position, i.e., the set of cards not yet considered during the session;
  2. Hand: set of cards still in discussion, i.e., the cards that are no longer in Deck but did not yet reached Solution or Graveyard;
  3. Solution: set of cards that participants consider to have discussed and for which tangible ideas of exploration have been specified;
  4. Graveyard: set of cards that participants have discussed and opted not to explore.

Workspace v1.0 (deprecated)