Sound Visualization
From SoundInGames.com - Sound Design in Games
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Contents
Synopsis
Graphical perception of the occurrence of sound. |
Relationships
Context:
Sound Design in Games .
Less frequent context:
Play the Beat File:M385px-PlayTheBeat-front-v20.png.
May use:
Subtitles and Captions .
May relate to:
Sound Input .
Description
Sound Visualization consists in poviding graphical representations to accompany occurring sounds. There are some reasons for this to be interesting:
- Emphasising some aspect of the sound, by providing a cross-modal reinforcement of the perception.
- Enabling the game to be played and enjoyed without sound. In turn this is critical in several circumstances:
- for playing in noisy environments (e.g. using mobile platforms)
- for playing in places where the context obliges that the sound is mute or very low volume.
- for deaf players[1]
- In the particular case of Dialogue: overcome language comprehension difficulties by reading subtitles, possibly in another language, as explored in Subtitles and Captions.
One typical solution (common to the practice in movies) is to integrate in the subtitles (graphical representation of Dialogue)
Examples
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