Make Sound not War
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The card's front face | The card's back face |
Synopsis
Sound supporting creative alternatives to conflict. |
Relationships
Context:
Consequent Sound , Engagement
, Emotional Script
.
Includes:
Sing to Act , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys
, Echolocation
, Address Others
.
Contrasts with:
Sonic Weapon .
May imply:
Sound Input .
Description
In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.
Examples
![]() ![]() Ocarina of Time: the Big Boss of the Gorons is "defeated" not by force but by getting pleased with the playing of a particular song. This circumstance provides an interesting twist in the Emotional Script |
Additional Comments
Nature provides many insightful examples of the use of sound to solve conflicts, instead of actual physical confrontation, e.g. passarine birds singing to dispute territory, dogs barking, etc. [pending: references to some interesting resources in this matter. e.g.: David Attenborough "the winner is the one who sings the longest" (something like that)].