Say that Again

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Synopsis

Allowing the PC/player to request to hear again.

Relationships

Context:
Dialogue .
May call for:
Address Others , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Makes use of:
Dialogue .

Description

Several circumstances may dictate that a player is not able to perceive a certain stimuli, namely some piece of Dialogue.

Examples

Bioshock:
Oblivion:
Deadly Premonition:
[show less examples...]
Half-Life 2:



SayThatAgain-front-v10.pngSayThatAgain-back-v10.png