Make Sound not War
From SoundInGames.com - Sound Design in Games
Revision as of 02:59, 19 August 2011 by ValterAlves (Talk | contribs)
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Contents
[hide]Synopsis
Sound supporting creative alternatives to conflict. |
Relationships
Context:
Consequent Sound , Engagement
, Emotional Script
.
Includes:
Sing to Act , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys
, Echolocation
, Address Others
.
Contrasts with:
Sonic Weapon .
May imply:
Sound Input .
Description
In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.
Examples