Make Sound not War

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Synopsis

Sound supporting creative alternatives to conflict.

Relationships

Context:
Consequent Sound , Engagement , Emotional Script .
Includes:
Sing to Act , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys , Echolocation , Address Others .
Contrasts with:
Sonic Weapon .
May imply:
Sound Input .

Description

In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity also to come up with ideas that offer alternatives to those types of conflict.

Examples

Loco Roco: Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bite by the Moja
Mini Ninjas:
Aquaria:
[show less examples...]
Spore:
Ocarina of Time:



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