Diegetic Music

From SoundInGames.com - Sound Design in Games
Revision as of 23:05, 18 August 2011 by ValterAlves (Talk | contribs)

Jump to: navigation, search
Front face Back face
The card's front face The card's back face

Synopsis

Music happening in the game world.

Relationships

Context:
Narrative , Emotional Script .
May relate to:
Contextual Music , Musical Outcome .
Makes use of:
Music , Acoustic Ecology .

Description

Examples

Bioshock: This games uses Diegetic Music extensively. In this particular scene it is performed live.
GTA4: When driving it is possible to choose the kind of Diegetic Music by changing the radio station in car's radio set.
Heavy Rain: In this particular scene, the player participates in the playing of a piece of Diegetic Music. This scene fits perfectly the mood and the moment in the story.
[show less examples...]
Far Cry 2: Radios playing music from the local radio station are a common finding
Chaos Theory:
Silent Hill 2:
Papa Sangre:
Rez:
Halo:
Ocarina of Time:


External Resources

DiegeticMusic-front-v10.pngDiegeticMusic-back-v10.png