Identification
From SoundInGames.com - Sound Design in Games
Revision as of 23:00, 17 August 2011 by ValterAlves (Talk | contribs)
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Contents
[hide]Synopsis
Promoting the recognition of entities through their distinctive soundprints. |
Relationships
Context:
Awareness .
May call for:
Signature , Character Soundprint
, Beacon Locator
, Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology
.
Should not compromise:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Description
Examples
![]() ![]() Bioshock: Big Daddies' Character Soundprint allows their Identification before Eye Contact. This is important because unlike many other NPC in the game, the player wants to find them. Prompt Identification of the specific type of enemy is crucial in this game due to the need of timely selecting readying the proper weapons. This is possible thanks to their Signatures. For instance Spider Slicers are very quick, attack from the roof, and only a certain characteristic sound allows to spot them before actual eye contact.
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