Talk:In-game Feedback
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Revision as of 15:35, 17 August 2011 by ValterAlves (Talk | contribs)
Better name?
We are not happy yet about this pattern's name. In-game Feedback fails to explain 'about what' is the feedback. Actually it puts the emphasis on 'having feedback on something' rather then 'when you are inputing' .
- 'Input Feedback'? may be understood as the imperative 'you (should) input feedback' (whatever that might mean).
- 'Feedback on Input'? fails to say that feedback is dieget.
- 'In-game Feedback on Input'? 'Diegetic Feedback on Input'? too big.
ValterAlves 15:35, 17 August 2011 (WEST)