Papa Sangre

From SoundInGames.com - Sound Design in Games
Revision as of 00:21, 17 August 2011 by ValterAlves (Talk | contribs)

Jump to: navigation, search

Synopsis

List of identified patterns

Achievement , Ambiance , Anticipation , Awareness , Beacon Locator , Breath , Character Soundprint , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Dialogue , Diegetic Music , Emocional Script File:M385px-EmocionalScript-front-v20.png, Entrainment , Foley , Footsteps , Grunts , Helper Voice , Hurry Up! , Menus , Music , Narrative , No Can Do , Seeking for PC , Sound Decoys , Sound Effects , Stealth , Unaware NPC , Variety , Window of Opportunity .

Examples

Achievement:
Ambiance:
Anticipation:
Awareness:
Beacon Locator:
Breath:
Character Soundprint:
Cut-Scenes:
Death:
Dialogue:
Diegetic Music:
Emocional Script:
Entrainment:
Foley:
Footsteps:
Grunts:
Helper Voice:
Hurry Up!:
Menus:
Music:
Narrative:
No Can Do:
Seeking for PC:
Sound Decoys:
Sound Effects:
Stealth:
Unaware NPC:
Variety:
Window of Opportunity: