Unaware NPC
From SoundInGames.com - Sound Design in Games
Revision as of 19:17, 16 August 2011 by ValterAlves (Talk | contribs)
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Contents
Synopsis
NPC’s behaviours evidencing unawareness of PC’s presence. |
Relationships
Context:
Awareness , Anticipation .
May use:
Chitchat , Grunts .
Relates to:
Stealth , Character Soundprint , Sound Suppressing , Sound Decoys .
Contrasts with:
Seeking for PC .
Description
Examples