Entrainment

From SoundInGames.com - Sound Design in Games
Revision as of 18:59, 16 August 2011 by ValterAlves (Talk | contribs)

Jump to: navigation, search
Front face Back face
The card's front face The card's back face

Synopsis

Changing the player’s internal rhythms through acoustic stimulation, eventually inducing emotions and behaviour.

Relationships

Contexts:
Emotional Script , Trance , R-A-E-D Iterations , Relaxation , Anticipation , Engagement , Decay , Window of Opportunity , Hurry Up! .
May use:
Music , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Heartbeat , Breath , Footsteps , Foley , Ambiance .

Description

Examples

Far Cry 2:
Beat Hazard:
Papa Sangre:
[show less examples...]
Sonic the Hedgehog:



Entrainment-front-v10.pngEntrainment-back-v10.png